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Download Download PDF. Translate PDF. All rights reserved. If this guide is distributed with software that includes an end user license agreement, this guide, as well as the soft- ware described in it, is furnished under license and may be used or copied only in accordance with the terms of such license. Except as permitted by any such license, no part of this guide may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior written permission of Adobe Systems Incorporated.
Please note that the content in this guide is protected under copyright law even if it is not distributed with software that includes an end user license agreement. The content of this guide is biok for informational use only, is subject to change without notice, and should not be construed as commitment by Adobe Systems Incorporated.
Adobe Systems Incorporated assumes no responsibiitiy or liability for any errors or inaccuracies that may appear in the informational content contained in this guide. Please remember that existing artwork or images that you may want to include in your project may be protected under copyright law.
The unauthorized incorporation of such material into your new work could be a violation of the rights of the classsroom owner. Animwte be sure to obtain any permission required from the copyright owner. Any references to company names in sample files are for demonstration purposes only and are not intended to refer to any actual organization. Adobe product screenshots reprinted with permission from Adobe Systems Incorporated. Amazon, Kindle, Fire and all related logos are trademarks of Amazon.
Microsoft, Windows, and Internet Explorer are either registered trademarks or trade- marks of Microsoft Corporation in the U. All other trademarks are the property of their respective owners. Notice to U.
Government End Users. Consistent with 48 C. Government end users a only as Commercial Items and b with only those rights as are granted to all other end users pursuant to the terms and conditions по этому сообщению. Unpublished-rights reserved under the copyright laws of the United States.
For U. Government End Users, Adobe agrees to comply with all applicable equal opportunity laws including, if appropriate, the provisions of Executive Orderas amended, Section of the Vietnam Era Veterans Readjustment Assistance Act of 38 USCand Section of the Rehabilitation Act ofas amended, and the adobe animate cc classroom in a book (2018 release) pdf free at 41 CFR Parts through, and The affirmative action clause and regulations contained in the preceding sentence shall be incorporated by reference.
For the latest on Adobe Press books, go to www. To report errors, please send a note to errata peachpit. For information on getting permission for reprints and excerpts, contact permissions peachpit.
Animate CC is widely used in the creative industry to develop engaging projects integrating video, sound, graph- ics, and animation. You can create original content in Animate CC or import assets from other Adobe applications such as Photoshop or Illustrator, quickly design animation and multimedia, and use code to integrate sophisticated iin.
Use Animate CC to generate graphics and animation assets, to build innovative and immersive websites, to create stand-alone applications for the desktop, or to create apps to distribute to mobile devices running on the Android or iOS system.
With extensive controls for animation, intuitive and flexible drawing tools, and output options for HD video, HTML5, mobile apps, desktop applications, and Flash Player, Adobe Animate CC is a rare example of a robust multimedia authoring environment that enables your imagination to become reality.
About Classroom in a Book Adobe Animate CC Classroom in a Book release is part of the official training series for Adobe graphics and publishing software developed with the support of Adobe product experts. The lessons are designed so you can learn at your own pace. Classroom in a Book also teaches many advanced features, including tips and techniques for using the latest version of this application.
You can follow the book from start to finish, or do only the lessons that correspond to your interests and needs. You should have a working knowledge of your computer and operating system. You should know how to use the mouse and standard menus and commands, and also animahe to open, save, and close files. If you need to review these techniques, see the printed or online documentation included with your Microsoft Windows adobe animate cc classroom in a book (2018 release) pdf free Apple Mac OS software.
In addition, you need to download the free Clasaroom AIR runtime, available at get. The following specifications are the minimum required system configurations. For updates on system requirements and complete instructions on installing the software, visit helpx.
Online Content Your purchase of this Classroom in a Book includes online materials provided by way of your Account page on peachpit. These rwlease) Lesson files To work through the projects in this book, you will need to download the lesson files from releade).
You can download the files for individual lessons or it may be possible to adobe animate cc classroom in a book (2018 release) pdf free them all in a single file. Web Edition The Web Edition is an online interactive version of the book providing an enhanced learning experience. To accommodate the changes, sec- tions of the online book may be updated or new sections may be added. Click the Launch link to access the product. Continue reading to learn how to register your product to get access to the lesson files.
If you purchased an eBook from a different vendor or you bought a print book, you must register your purchase on peachpit. Click the Access Bonus Content link below /15698.txt title of your boook to proceed to the download page. Click the lesson file links to download rellease) to your computer.
Download the supplements from the same page as the lesson files. How to Use the Lessons Each lesson adobe animate cc classroom in a book (2018 release) pdf free this book provides step-by-step instructions for creating one or more specific elements of amtlib cc dll crack adobe free 2014 photoshop real-world project. Some lessons build on projects created in preceding lessons; most stand alone.
All the lessons build on one another in terms of concepts and skills, so the best way to learn from this book is жмите сюда proceed through the lessons in sequential order.
In this book, some techniques and processes are explained and described in detail only the first few times you perform them.
The files in the End fold- ers 01End, 02End, and so on within the Lesson folders are samples of completed projects for each lesson. Use these files for reference if you access remote pc free download to compare your work in progress with the project files used to generate zdobe sample projects. Additional Resources Adobe Animate CC Classroom in a Book release is not meant to replace documentation that comes with the program or to be a comprehensive reference for every feature.
Only the commands and options used in the lessons are explained in this book. For comprehensive information about program features and tutorials, refer продолжение здесь these resources: Adobe Animate Learn and Support: helpx.
Visit helpx. Adobe (2108 Cloud Learn: For inspiration, key techniques, cross-product workflows, and updates on new features, go to the Creative Cloud Learn page, helpx. Available to all. Adobe Forums: forums. Adobe Create: create. Resources for educators: www. Find solutions for adobe animate cc classroom in a book (2018 release) pdf free at all levels, including free curricula that use an adobe animate cc classroom in a book (2018 release) pdf free approach to teaching Adobe software and can be used to prepare for the Adobe Certified Associate exams.
Also check out these useful sites: Adobe Add-ons: creative. Adobe Animate CC product home page: www. A directory of AATCs is available at training. Herbert School of Communication at Hofstra University where he teaches multimedia storytelling, data journalism, and information design.
Download the project files for this lesson from the Registered Products tab on your Account page at www. Motion tweening is the basic technique of creating animation with symbol instances. Account page, make sure to do so now. See 1 Double-click the 04End. The project is an animated splash page for an imaginary soon-to-be-released motion picture. This file is an ActionScript lcassroom. Saving a working copy ensures that the original start file will be available if you want to start over.
Animation can be as simple as moving a box q the Stage from one frame to the next. It can also be much more complex. In Animate, the basic workflow for animation goes like this: Select an object on the Stage, right-click, and choose Create Motion Tween from the context menu. Move the red playhead to a different point in time and move the object to a new position or change one of its properties.
Animate takes care of the rest. Motion tweens create animation for changes in position on the Stage and for changes in size, color, or other attributes. Motion tweens require you to use a symbol instance. Animate jn automatically separates motion tweens on their own layers, which ij called tween layers.
Adobe animate cc classroom in a book (2018 release) pdf free. Adobe Animate CC Classroom in a Book
The 10 project-based lessons in this book show users step-by-step the key techniques for working in Animate. Adobe Animate CC provides more expressive tools, powerful controls for animation, and robust support for playback across a wide variety of platforms. Download Download PDF. Translate PDF. All rights reserved. If this guide is distributed with software that includes an end user license agreement, this guide, as well as the soft- ware described in it, is furnished under license and may be used or copied only in accordance with the terms of such license.
Except as permitted by any such license, no part of this guide may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior written permission of Adobe Systems Incorporated. Please note that the content in this guide is protected under copyright law even if it is not distributed with software that includes an end user license agreement.
The content of this guide is furnished for informational use only, is subject to change without notice, and should not be construed as commitment by Adobe Systems Incorporated. Adobe Systems Incorporated assumes no responsibiitiy or liability for any errors or inaccuracies that may appear in the informational content contained in this guide. Please remember that existing artwork or images that you may want to include in your project may be protected under copyright law.
The unauthorized incorporation of such material into your new work could be a violation of the rights of the copyright owner. Please be sure to obtain any permission required from the copyright owner. Any references to company names in sample files are for demonstration purposes only and are not intended to refer to any actual organization. Adobe product screenshots reprinted with permission from Adobe Systems Incorporated. Amazon, Kindle, Fire and all related logos are trademarks of Amazon.
Microsoft, Windows, and Internet Explorer are either registered trademarks or trade- marks of Microsoft Corporation in the U.
All other trademarks are the property of their respective owners. Notice to U. Government End Users. Consistent with 48 C. Government end users a only as Commercial Items and b with only those rights as are granted to all other end users pursuant to the terms and conditions herein.
Unpublished-rights reserved under the copyright laws of the United States. For U. Government End Users, Adobe agrees to comply with all applicable equal opportunity laws including, if appropriate, the provisions of Executive Order , as amended, Section of the Vietnam Era Veterans Readjustment Assistance Act of 38 USC , and Section of the Rehabilitation Act of , as amended, and the regulations at 41 CFR Parts through , , and The affirmative action clause and regulations contained in the preceding sentence shall be incorporated by reference.
For the latest on Adobe Press books, go to www. To report errors, please send a note to errata peachpit. For information on getting permission for reprints and excerpts, contact permissions peachpit. Animate CC is widely used in the creative industry to develop engaging projects integrating video, sound, graph- ics, and animation. You can create original content in Animate CC or import assets from other Adobe applications such as Photoshop or Illustrator, quickly design animation and multimedia, and use code to integrate sophisticated interactivity.
Use Animate CC to generate graphics and animation assets, to build innovative and immersive websites, to create stand-alone applications for the desktop, or to create apps to distribute to mobile devices running on the Android or iOS system. With extensive controls for animation, intuitive and flexible drawing tools, and output options for HD video, HTML5, mobile apps, desktop applications, and Flash Player, Adobe Animate CC is a rare example of a robust multimedia authoring environment that enables your imagination to become reality.
About Classroom in a Book Adobe Animate CC Classroom in a Book release is part of the official training series for Adobe graphics and publishing software developed with the support of Adobe product experts.
The lessons are designed so you can learn at your own pace. Classroom in a Book also teaches many advanced features, including tips and techniques for using the latest version of this application. You can follow the book from start to finish, or do only the lessons that correspond to your interests and needs. You should have a working knowledge of your computer and operating system. You should know how to use the mouse and standard menus and commands, and also how to open, save, and close files.
If you need to review these techniques, see the printed or online documentation included with your Microsoft Windows or Apple Mac OS software. In addition, you need to download the free Adobe AIR runtime, available at get.
The following specifications are the minimum required system configurations. For updates on system requirements and complete instructions on installing the software, visit helpx. Online Content Your purchase of this Classroom in a Book includes online materials provided by way of your Account page on peachpit.
These include: Lesson files To work through the projects in this book, you will need to download the lesson files from peachpit. You can download the files for individual lessons or it may be possible to download them all in a single file. Web Edition The Web Edition is an online interactive version of the book providing an enhanced learning experience. To accommodate the changes, sec- tions of the online book may be updated or new sections may be added.
Click the Launch link to access the product. Continue reading to learn how to register your product to get access to the lesson files. If you purchased an eBook from a different vendor or you bought a print book, you must register your purchase on peachpit. Click the Access Bonus Content link below the title of your product to proceed to the download page. Click the lesson file links to download them to your computer.
Download the supplements from the same page as the lesson files. How to Use the Lessons Each lesson in this book provides step-by-step instructions for creating one or more specific elements of a real-world project. Some lessons build on projects created in preceding lessons; most stand alone. All the lessons build on one another in terms of concepts and skills, so the best way to learn from this book is to proceed through the lessons in sequential order.
In this book, some techniques and processes are explained and described in detail only the first few times you perform them. The files in the End fold- ers 01End, 02End, and so on within the Lesson folders are samples of completed projects for each lesson. Use these files for reference if you want to compare your work in progress with the project files used to generate the sample projects.
Additional Resources Adobe Animate CC Classroom in a Book release is not meant to replace documentation that comes with the program or to be a comprehensive reference for every feature.
Only the commands and options used in the lessons are explained in this book. For comprehensive information about program features and tutorials, refer to these resources: Adobe Animate Learn and Support: helpx.
Visit helpx. Adobe Creative Cloud Learn: For inspiration, key techniques, cross-product workflows, and updates on new features, go to the Creative Cloud Learn page, helpx. Available to all. Adobe Forums: forums. Adobe Create: create. Resources for educators: www. Find solutions for education at all levels, including free curricula that use an integrated approach to teaching Adobe software and can be used to prepare for the Adobe Certified Associate exams.
Also check out these useful sites: Adobe Add-ons: creative. Adobe Animate CC product home page: www. A directory of AATCs is available at training. Be sure you understand how the photo2 layer contains 48 frames with two keyframes—an empty keyframe at frame 1 and a filled keyframe at frame Moving a keyframe If you want photo2. You can easily move any keyframe along the Timeline by simply selecting it and then dragging it to a new position.
Select the keyframe in frame 24 on the photo2 layer. Drag the keyframe to frame 12 in the photo2 layer. The photo2. Doing so will delete the contents of that keyframe on the Stage, leaving you with an empty keyframe.
Your keyframe and its contents will be removed from the Timeline. Organizing Layers in a Timeline At this point, your working Animate file has only three layers: a background layer, a photo1 layer, and a photo2 layer. Layer folders help you group related layers to keep your Timeline organized and manageable, just like you make folders for related documents on your desktop.
Select the photo2 layer and click the New Layer button at the bottom of the Timeline. Name the layer photo3. Insert a keyframe at frame Drag photo3. You now have four layers.
The top three contain photos of scenes from Coney Island that appear at different keyframes. Select the photo3 layer and click the New Folder icon at the bottom of the Timeline A new layer folder appears above the photo3 layer. Name the folder photos. Adding layers to layer folders Drag the photo1 layer into the photos folder.
Notice how the bold line indicates the destination of your layer. When you place a layer inside a folder, Animate indents the layer name. Drag the photo2 layer into the photos folder. Drag the photo3 layer into the photos folder. All three photo layers should be in the photos folder, in the same stacking order as they were outside the folder. You can collapse the folder by clicking the arrow just to the left of the folder name.
Expand the folder by clicking the arrow again. Be aware that if you delete a layer folder, you delete all the layers inside that folder as well. Cut, copy, paste, and duplicate layers When managing multiple layers and layer folders, you can rely on cut, copy, paste, and duplicate layer commands to make your workflow easier and more efficient.
All the properties of the selected layer are copied and pasted, including its frames, its keyframes, any animation, and even the layer name and type. You can also copy and paste layer folders and their contents. To cut or copy any layer or layer folder, simply select the layer and right-click the layer name.
In the menu that appears, choose Cut Layers or Copy Layers. The layer or layers that you cut or copied are pasted into the Timeline. Use Duplicate Layers to copy and paste in one operation. You can also cut, copy, paste, or duplicate layers from the application menu bar. For example, if nothing is selected, the Properties panel includes options for the general Animate document, including changing the Stage color or dimensions.
At frame 1 of the Timeline, select the photo1. A blue outline indicates that the object is selected. In the Properties panel, type 50 for the X value and 50 for the Y value. You can also drag over the X and Y values to change their values. The photo moves to the left side of the Stage. X begins at 0 and increases to the right, and Y begins at 0 and increases downward.
The registration point the point from which Animate makes measurements for imported photos is at the top-left corner. In the Transform panel, select Rotate, and type in the Rotate box, or drag over the value to change the rotation.
The selected photo on the Stage rotates 12 degrees counterclockwise. Select frame 12 of the photo2 layer.
Now click photo2. Use the Properties panel and Transform panel to position and rotate the second photo in an interesting way. Select frame 24 in the photo3 layer. Now click photo3. Use the Properties panel and Transform panel to position and rotate the third photo in an interesting way. Note When images are scaled or rotated in Animate, they may appear jagged.
You can smooth each 44 image by double-clicking the bitmap icon in the Library panel. In the Bitmap Properties dialog box that appears, select the Allow Smoothing option. Working with panels Just about everything you do in Animate involves a panel. In this lesson, you use the Library panel, Tools panel, Properties panel, Transform panel, History panel, and the Timeline.
Because panels are such an integral part of the Animate workspace, it pays to know how to manage them. To open any panel in Animate, choose its name from the Window menu. Individual panels float freely, and they can be combined in docks, groups, or stacks. A dock is a collection of panels or panel groups in a vertical column. Docks stick to the left or right edges of the user interface. A group is a collection of panels that can be placed within a dock or can float freely. A stack is similar to a dock but can be placed anywhere in the interface.
The Timeline and Output panels are grouped at the bottom, and the Stage is on the top. However, you can move a panel to any position that is convenient for you. To move a panel, drag it by its tab to a new location. To move a panel group or stack, drag it by the area next to the tabs. As the panel, group, or stack passes over other panels, groups, docks, or stacks, a blue highlighted drop zone will appear.
If you release the mouse button while a drop zone is visible, the panel will be added to the group, dock, or stack. To dock a panel, drag it by its tab into a new position at the left or right edge of the screen. If a vertical drop zone appears, dropping the panel will create a new dock. To group a panel, drag its tab onto the tab of another panel or the drop zone at the top of an existing group.
To create a stack, drag a group out of a dock or an existing stack so it floats freely. Alternatively, drag one free-floating panel onto the tab of another floating panel. You also have the option of displaying most of the panels as icons to save space but still maintain quick access. Click the double arrowheads in the top-right corner of a dock or stack to collapse the panels to icons.
Click the double arrowheads again to expand the icons into panels. Using the Tools Panel The Tools panel—the long, narrow panel on the far right side of the work area—contains selection tools, drawing and type tools, painting and editing tools, navigation tools, and tool options.
When you select a tool, check the options area at the bottom of the panel for more options and other settings appropriate for your task. Selecting and using a tool When you select a tool, the options available at the bottom of the Tools panel and the Properties panel change.
When you select the Zoom tool, the Enlarge and Reduce options appear. Some tools are arranged in hidden groups in the Tools panel; only the tool you last selected from a group is displayed. Click and hold the icon for the visible tool to see the other tools available, and then select one from the menu. Select the folder in the Timeline, and then click the New Layer button. Name the new layer stars. In the Timeline, move the playhead to frame 36 and select frame 36 in the stars layer.
That makes some of the tools and buttons invisible. You will create star shapes to appear at frame 36 in this layer. In the Tools panel, select the PolyStar tool, which is indicated by the hexagon shape. In the Properties panel, click the colored square next to the pencil icon, which indicates the color of the outline, or stroke, and choose the red diagonal line.
Click the colored square next to the paint bucket icon, which indicates the color of the fill, and choose a bright, cheery color such as yellow. You can click the color wheel at the upper right to access the Adobe Color Picker, or you can change the Alpha percentage, which determines the level of transparency, at the upper right.
In the Properties panel, click the Options buttons under Tool Settings. The Tool Settings dialog box appears. For Style, choose star. The options determine the shape of your star. Make sure the empty keyframe in frame 36 of the title layer is selected. Click on the Stage where you want to begin adding a star, and drag to change the width of your star. Move your cursor around the first click to rotate the star.
Make multiple stars of different sizes and with different angles of rotation. Exit the PolyStar tool by selecting the Selection tool. Use the Properties panel or the Transform panel to reposition or rotate your stars on the Stage, if desired. Or choose the Selection tool and simply click to select a star and drag it to a new position on the Stage.
The X and Y values in the Properties panel update as you drag the star around the Stage. Your animation for this lesson is finished! Compare the Timeline in your file with the Timeline in the final file, 01End. Undoing Steps in Animate In a perfect world, everything would go according to plan.
But sometimes you need to move back a step or two and start over. You can undo steps in Animate using the Undo command or the History panel. Closing a document clears its history. Note If you remove steps in the History panel and then perform additional steps, the removed steps will no longer be available. You can choose the Undo command multiple times to move backward as many steps as are listed in the History panel.
Drag the History panel slider up to the step just before your mistake. Steps below that point are dimmed in the History panel and are removed from the project. To add a step back, move the slider back down.
Animate creates the required published files in the same location as your FLA file and opens and plays the animation in your default browser.
Close the browser window and return to Animate. Modifying the Content and Stage When you first started this lesson, you created a new file with the Stage set at pixels by pixels. However, your client may later tell you that they want the animation in several different sizes to accommodate different layouts. Or they may want to create a version that will run on AIR for Android devices, which has specific dimensions.
When you change the Stage dimensions, Animate provides the option of scaling the content with the Stage, automatically shrinking or enlarging all your content proportionally. At the bottom of the Properties panel, note that the dimensions of the current Stage are set at x pixels.
Click the Advanced Settings button in the Properties section. The Document Settings dialog box appears. In the Width and Height boxes, enter new pixel dimensions. Enter for the Width and for the Height.
You can click the link icon between the Width and Height fields to constrain the proportions of the Stage. With the link icon selected, changing one dimension will automatically change the other proportionately. Select the Scale Content option. Leave the Anchor option as is. The Anchor option lets you choose the origin from which your content is resized, if the proportions of the new Stage are different. Animate modifies the dimensions of the Stage and automatically resizes all the content.
If your new 53 dimensions are not proportional to the original size, Animate will resize everything to maximize the content to fit. You now have two Animate files, identical in content but with different Stage dimensions.
Animate can help alleviate much of the worry over lost work. The Auto-Recovery feature creates a backup file in case of a crash. Note If you have unsaved changes in your open document, Animate adds an asterisk to the end of its filename at the top of the document window as a friendly reminder. Using Auto-Recovery for a backup The Auto-Recovery feature is a preference set for the Animate application for all documents.
The Auto-Recovery feature saves a backup file, so in case of a crash, you have an alternate file to return to. The Preferences dialog box appears. Choose the General category from the left column. The file remains as long as the document is open. When you close the document or when you quit Animate safely, the file is deleted. Review Questions 1 What is the Stage?
Review Answers 1 The Stage is the rectangular area viewers see when a movie is playing. Objects that you store on the pasteboard outside of the Stage do not appear in the movie.
A keyframe is represented on the Timeline with a circle and indicates a change in content on the Stage. The tool you most recently used is the one shown. Small triangles appear on tool icons to indicate that hidden tools are available. To select a hidden tool, click and hold the tool icon for the tool that is shown, and then select the hidden tool from the menu.
To undo multiple steps at once, drag the slider up in the History panel. Edit their shapes and combine them with gradients, transparencies, text, and filters for even greater expressive possibilities. Note If you have not already downloaded the project files for this lesson to your computer from your Account page, make sure to do so now.
See Getting Started at the beginning of the book. Double-click the 02End. After all, you must learn to walk before you can run! And learning to create and modify graphics is an important step before doing any animation with Animate. On the right-hand side of the dialog box, make the Stage size pixels by pixels, and make the color of the Stage a light brown by clicking the icon next to Background Color and then clicking the CC color swatch.
Understanding Strokes and Fills Every graphic in Animate starts with a shape. A shape consists of two components: the fill, or the insides of the shape, and the stroke, or the outlines of the shape. The fill and the stroke function independently of each other, so you can modify or delete either without affecting the other. For example, you can create a rectangle with a blue fill and a red stroke, and then later change the fill to purple and delete the red stroke entirely.
You can also move the fill or stroke independently, so if you want to move the entire shape, make sure that you select both its fill and stroke. Creating Shapes Animate includes several drawing tools, which work in different drawing modes.
The six digits after the sign represent the red, green, and blue contributions to the color. In the Tools panel, select the Rectangle tool. Make sure the Object Drawing mode icon is not selected.
Choose a stroke color and a fill color from the bottom of the Tools panel. Choose dark brown for the stroke and CC light brown for the fill. On the Stage, draw a rectangle that is a little taller than it is wide.
Select the Selection tool. Drag the Selection tool around the entire rectangle to select its stroke and its fill. When a shape is selected, Animate displays it with white dots. You can also double-click a shape, and Animate will select both the stroke and fill of the shape. In the Properties panel, Position And Size section, enter for the width and for the height. Press Enter Windows or Return Mac to apply the values. Note Even though we have set the color of the Stage to brown, many figures in this chapter are set on a white background to enhance the visibility of the tool or technique being described.
In the Tools panel, select the Oval tool. Make sure the Snap To Objects button is selected. This option forces shapes that you draw on the Stage to snap to each other to ensure that lines and corners connect to one another. Drag from one side of the rectangle to the other to make an oval that touches both sides. Snap to Objects makes the sides of the oval connect to the sides of the rectangle. Draw another oval near the bottom of the rectangle. Note The last fill and stroke you used are applied to the next objects you create, unless you change the settings before you draw.
Making Selections To modify an object, you must first be able to select different parts of it. In Animate, you can make selections using the Selection, Subselection, or Lasso tool. Typically, you use the Selection tool to select an entire object or a section of an object. The Subselection tool lets you select a specific point or line in an object. With the Lasso tool, you can make a free-form selection.
In the Tools panel, select the Selection tool Click the fill above the top oval to select it. The shape above the top oval is highlighted. Tip If you press the Option or Alt key while moving one of the control points, Animate scales the selected object relative to its transformation point, represented by the circle icon. You can move the transformation point anywhere, even outside the object. Press Shift to constrain the object proportions.
The fill is cleared from the selected area. Animate deletes the individual strokes, leaving the top oval connected to the rectangle. The remaining shape appears as a cylinder. The Free Transform tool, the Copy and Paste 61 commands, and the Selection tool can help transform the plain cylinder into a coffee cup. Keyframe moved Box When you select a span of frames within a tween, you can compress or expand its duration by dragging the selection when the double-headed arrow appears near the right edge of the selection.
Understanding frame rate The speed of your animation is tied to the frame rate of your document shown in the Properties section of the Properties panel , but do not modify the frame rate in order to change the speed or duration of your animation.
The frame rate determines how many frames on the Timeline make up one second of time. The default is 24 frames per second fps. The seconds are marked on the Timeline. Frame rate is a measure of how smooth an anima- tion appears—the higher the frame rate, the more frames there are to show the action.
Animations at slower frame rates appear choppy because there are fewer frames to show the action. Slow-motion videography depends on very high frame rates in order to capture action that happens very quickly, such as a speeding bullet or a falling water droplet.
Instead, add or delete frames from your Timeline. If you want to change the frame rate but keep the overall duration constant, select the Scale Frame Spans option in the Properties panel before you modify the frame rate. You can change the color effect of an instance in one keyframe and change the value of the color effect in another keyframe, and Animate will automatically display a smooth change, just as it does with changes in position.
Animate will create a smooth fade-in effect. The cityscape instance on the Stage becomes totally transparent. The cityscape instance on the Stage becomes totally opaque. Animate interpolates the changes in both position and transparency between the two keyframes. Animating filters is no different from animating changes in position or changes in Note Filters can not be animated in color effect. You simply set the values for a filter at one keyframe and set different an HTML5 Canvas values for the filter at another keyframe, and Animate creates a smooth transition.
Click the upper- right side of the Stage to select the transparent instance. Or, click the woman layer in the Timeline to highlight it; then click within the outline that appears on the Stage. Set the Blur X value to 20 pixels. The Blur Y value also changes to 20 pixels. The woman instance is blurred throughout the motion tween.
Animate establishes a keyframe for filters at frame The Blur filter changes from the keyframe at frame to the keyframe at Animate creates a smooth transition from a blurry instance to an in-focus instance.
Understanding property keyframes Changes in properties are independent of one another and do not need to be tied to the same keyframes. That is, you can have a keyframe for position, a different keyframe for the color effect, and yet another keyframe for a filter. Managing many different kinds of keyframes can become overwhelming, especially if you want dif- ferent properties to change at different times during the motion tween.
Fortunately, Animate CC provides a few helpful tools for keyframe management. For example, you can choose to view only the Position keyframes so that you can see when your object moves. Or, you can choose to view only the Filter keyframes so that you can see when a filter changes. Right-click a motion tween in the Timeline, choose View Keyframes, and then select the desired property from the list.
You can also choose All or None to see all the properties or none of the properties. When inserting a keyframe, you can also insert a keyframe specific to the property you want to change. Right-click a motion tween in the Timeline, choose Insert Keyframes, and then select the desired property. You can also view an advanced panel, called the Motion Editor, to see and edit how the different properties of your object change over the course of the motion tween.
These kinds of changes are made with the Free Transform tool or with the Transform panel. The car will start small, and then become larger as it appears to move forward toward the viewer.
The transformation handles appear around the instance on the Stage. The car becomes totally transparent. The current layer becomes a tween layer.
A new keyframe is automatically inserted at frame to indicate the change in transparency. You have used Animate to tween the change in position and the change in scale as well as the change in transparency from frame 75 to frame Changing the Path of the Motion The motion tween of the left car that you just animated shows a colored line with dots indicating the path of the motion.
You can easily edit the path of the motion to make the car travel in a curve, or you can move, scale, or rotate the path just like any other object on the Stage. To better demonstrate how you can edit the path of the motion, open the sample file 04MotionPath.
The file contains a single tween layer with a rocket ship moving from the top left of the Stage toward the bottom right.
The path of the motion becomes highlighted. The relative motion and timing of the animation remain the same, but the starting and ending positions are relocated. You can make the path smaller or larger, or rotate the path so that the rocket ship starts from the bottom left of the Stage and ends at the top right.
Editing the path of the motion Making your objects travel on a curved path is a simple matter. You can edit the path with Bezier precision using anchor point handles, or you can edit the path in a more intuitive manner with the Selection tool.
The handle on the anchor point controls the curvature of the path. Make the rocket ship travel in a wide curve. Select the Selection tool and make sure the path is deselected.
Move your pointer close to the path of the motion. A curved icon appears next to your pointer, indicating that you can edit the path. Drag the path of the motion to change its curvature. Choose the spots where you drag carefully! Each drag breaks the path into smaller segments, making it harder to achieve a smooth curve.
Previewing your movie Modifying the content and Stage Saving your movie 9. Creating Graphics and Text 1. Getting started 3. Understanding strokes and fills 4.
Creating shapes 5. Making selections 6. Editing shapes 7. Using gradient fills 8. Using variable-width strokes 9. Using swatches and tagged swatches Creating curves Using transparency to create depth Being expressive with the Paint Brush tool Creating and editing text Aligning and distributing objects About symbols Creating symbols Managing symbol instances Applying filters for special effects Converting and exporting art 3.
Animating Symbols 1. About animation 4. Understanding the project file 5. Animating position 6. Changing the pacing and timing 7. Animating transparency 8. Animating filters 9. Animating transformations Changing the path of the motion Swapping tween targets Creating nested animations Easing Frame-by-frame animation Animating 3D motion Exporting your final movie 4.
Advanced Motion Tweening 1. About the Motion Editor 4. Adding motion tweens 6. Editing property curves 7. Viewing options for the Motion Editor 8.
Copying and pasting curves 9. Adding complex eases 5. Character Animation 1. Layer parenting 4. Using classic tweens 5. Making and animating deformations 6.
Graphic symbols for lip-syncing dialogue 6. Controlling the Camera 1. Animating camera moves 3. Getting started Using the camera 5. Attaching layers to the camera for fixed graphics 6.
Exporting your final movie 7. Animating Shapes and Using Masks 1. Animating shapes 4. Creating a shape tween 6. Changing the pace 7. Adding more shape tweens 8. Creating a looping animation 9. Using shape hints Previewing animations with onion skinning Animating color Creating and using masks Animating the mask and masked layers Easing a shape tween 8.
Creating Interactive Navigation 1. About interactive movies 4. ActionScript and JavaScript 5. Creating buttons 6. Preparing the timeline 7. Creating destination keyframes 8. Navigating the Actions panel 9. Creating a Home button Playing animation at the destination Animated buttons 9. Creating Virtual Reality Environments 1. About virtual reality 4. VR Panorama and VR documents 5.
Creating a texture layer 6. Creating new scenes 7. Adding interactivity 8. Adding graphics and animation 9. Moving the camera position Publishing VR projects Working with Sound and Video 1. Understanding the project file 4. Using sounds 5. Understanding video 6. Understanding encoding options 8. Playback of external video in your project 9.
Adding a video without playback controls Publishing 1. Understanding publishing 3. Publishing for HTML5 5. Publishing a desktop application 6. Publishing to mobile devices 7.
Next steps Index 1. All rights reserved. Adobe Press is an imprint of Pearson Education, Inc. For the latest on Adobe Press books, go to www. If this guide is distributed with software that includes an end user license agreement, this guide, as well as the software described in it, is furnished under license and may be used or copied only in accordance with the terms of such license. Except as permitted by any such license, no part of this guide may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior written permission of Adobe Systems Incorporated.
Please note that the content in this guide is protected under copyright law even if it is not distributed with software that includes an end user license agreement. The content of this guide is furnished for informational use only, is subject to change without notice, and should not be construed as commitment by Adobe Systems Incorporated.
Adobe Systems Incorporated assumes no responsibility or liability for any errors or inaccuracies that may appear in the informational content contained in this guide. Please remember that existing artwork or images that you may want to include in your project may be protected under copyright law. The unauthorized incorporation of such material into your new work could be a violation of the rights of the copyright owner.
Please be sure to obtain any permission required from the copyright owner. Any references to company names in sample files are for demonstration purposes only and are not intended to refer to any actual organization. Adobe product screenshots reprinted with permission from Adobe Systems Incorporated. Microsoft and Windows are either registered trademarks or trademarks of Microsoft Corporation in the U. All other trademarks are the property of their respective owners.
Unless otherwise indicated herein, any third party trademarks that may appear in this work are the property of their respective owners and any references to third party trademarks, logos or other trade dress are for demonstrative or descriptive purposes only.
Such references are not intended to imply any sponsorship, endorsement, authorization, or promotion of Pearson Education, Inc. Notice to U. Government End Users. Consistent with 48 C. Government end users a only as Commercial Items and b with only those rights as are granted to all other end users pursuant to the terms and conditions herein. Unpublished-rights reserved under the copyright laws of the United States. For U. Government End Users, Adobe agrees to comply with all applicable equal opportunity laws including, if appropriate, the provisions of Executive Order , as amended, Section of the Vietnam Era Veterans Readjustment Assistance Act of 38 USC , and Section of the Rehabilitation Act of , as amended, and the regulations at 41 CFR Parts through , , and The affirmative action clause and regulations contained in the preceding sentence shall be incorporated by reference.
Go to www. Sign in or create a new account. Enter the ISBN: Answer the questions as proof of purchase. Access the lesson files through the Registered Products tab on your Account page. Click the Access Bonus Content link below the title of your product to proceed to the download page.
Click the lesson file links to download them to your computer. Animate CC is widely used in the creative industry to develop engaging projects that integrate video, sound, graphics, and animation.
You can create original content in Animate CC or import assets from other Adobe applications such as Photoshop CC or Illustrator CC, quickly design animation and multimedia, and use code to integrate sophisticated interactivity. Use Animate CC to generate graphics and animation assets, to publish broadcast-quality animation, to build innovative and immersive websites, to create stand-alone applications for the desktop, or to create apps to distribute to mobile devices running on the Android or iOS system.
About Classroom in a Book Adobe Animate CC Classroom in a Book release is part of the official training series for Adobe graphics and publishing software developed with the support of Adobe product experts.
The lessons are designed so you can learn at your own pace. Classroom in a Book also teaches many advanced features, including tips and techniques for using the latest version of this application. You can follow the book from start to finish or do only the lessons that correspond to your interests and needs. You should have a working knowledge of your computer and operating system.
You should know how to use the mouse and standard menus and commands, and also how to open, save, and close files. If you need to review these techniques, see the printed or online documentation included with your macOS or Microsoft Windows software. In addition, you need to download the free Adobe AIR runtime, available at get.
The following specifications are the minimum required system configurations. Online content Your purchase of this Classroom in a Book includes online materials provided by way of your Account page on peachpit. These include the following: Lesson files To work through the projects in this book, you will need to download the lesson files from peachpit. You can download the files for individual lessons, or it may be possible to download all of them in a single file.
Web Edition The Web Edition is an online interactive version of the book providing an enhanced learning experience. Your Web Edition can be accessed from any device with a connection to the Internet, and it contains: The complete text of the book Hours of instructional video keyed to the text Interactive quizzes In addition, the Web Edition may be updated when Adobe adds significant feature updates between major Creative Cloud releases.
To accommodate the changes, sections of the online book may be updated or new sections may be added. Accessing the lesson files and Web Edition If you purchased an eBook from peachpit. Click the Launch link to access the product. Continue reading to learn how to register your product to get access to the lesson files. If you purchased an eBook from a different vendor or you bought a print book, you must register your purchase on peachpit. The lesson files can be accessed through the Registered Products tab on your Account page.
How to use the lessons Each lesson in this book provides step-by-step instructions for creating one or more specific elements of a real-world project. Some lessons build on projects created in preceding lessons; most stand alone. All the lessons build on one another in terms of concepts and skills, so the best way to learn from this book is to proceed through the lessons in sequential order.
In this book, some techniques and processes are explained and described in detail only the first few times you perform them. The files in the End folders 01End, 02End, and so on within the Lesson folders are samples of completed projects for each lesson.
Use these files for reference if you want to compare your work in progress with the project files used to generate the sample projects. The organization of the lessons is also project-oriented rather than feature-oriented. Additional resources Adobe Animate CC Classroom in a Book release is not meant to replace documentation that comes with the program or to be a comprehensive reference for every feature.
Only the commands and options used in the lessons are explained in this book. Adobe Creative Cloud tutorials: For inspiration, key techniques, cross-product workflows, and updates on new features, go to the Creative Cloud tutorials page, helpx.
Available to all. Adobe forums: Tap into peer-to-peer discussions, questions, and answers on Adobe products at forums. Adobe Create: The online magazine Create offers thoughtful articles on design and design issues, a gallery showcasing the work of top-notch designers, tutorials, and more.
Check it out at create. Resources for educators: www. Find solutions for education at all levels, including free curricula that use an integrated approach to teaching Adobe software and can be used to prepare for the Adobe Certified Associate exams. Also check out these useful sites: Adobe Add-ons: creative. Adobe Animate CC product home page: www. A directory of AATCs is available at training. Contributor Russell Chun is an assistant professor at the L.
Herbert School of Communication at Hofstra University, where he teaches multimedia storytelling, data journalism, and information design. He has been writing about Animate and its precursor, Flash, since Understand the different Adobe Animate document types. Adjust Stage settings and document properties. Add layers using the Timeline panel. Understand and manage keyframes in the timeline. Work with imported images in the Library panel. Move and reposition objects on the Stage.
Add filters and color effects to keyframes. Open and work with panels. Select and use tools in the Tools panel. Preview your animation. Save your file. This lesson will take less than 1 hour to complete. Please log in to your account on peachpit. In Animate, the Stage is where you lay out all your visual elements, the Timeline panel is where you organize frames and layers, and other panels let you edit and control your creation.
It displays the categories of project you can build along with options for different types and sizes of documents. Note If you have not already downloaded the project files for this lesson to your computer from your Account page on peachpit.
Start Animate. In the Open dialog box, select the 01End. Note The Output panel will display a warning saying that the bitmaps were packed into a sprite sheet and that EaselJS is starting frame numbers at 0 instead of 1. You can ignore both warnings. The first is just a notification, and the second is irrelevant because you are playing the timeline straight from beginning to end.
Animate exports the project and opens it in a new window. An animation plays.
Adobe Animate CC Classroom in a Book ( Release) by Russell Chun ().pdf –
View flipping ebook version of PDF Adobe Animate CC Classroom in a Book ( release) free published by on Adobe Animate CC Classroom in a Book ( Release) by Russell Chun ().pdf In addition, you need to download the free Adobe AIR runtime. Adobe Animate CC release CLASSROOM IN A BOOK® The official training workbook from In addition, you need to download the free Adobe AIR runtime.